#pragma once
class CTarget;

class IGameStateBase;
class CPatrolNPC :public IGameStateBase
{
public:
    CPatrolNPC();
    ~CPatrolNPC();

    void Reset();
    void DoAction();
    bool RePair(CTarget& npc);
    bool Food(CTarget& npc);
    bool Armo(CTarget& npc);
private:
    DWORD m_dwNPCType;
};

